State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · March 2025

Top 5 Slime Games on iOS in South America: Q1 2025 Performance

Discover the performance trends of the top 5 slime games on iOS in South America during Q1 2025, including downloads, revenue, and active user metrics.

Top 5 Slime Games on iOS in South America: Q1 2025 Performance

In the first quarter of 2025, the top slime games on iOS in South America showed varied performance trends in terms of downloads, revenue, and active users.

Super Slime Simulator from Dramaton LTD experienced fluctuations in weekly revenue, with peaks around $100 at the end of March. Its downloads showed a decline mid-quarter, starting at approximately 2.8K and ending at 1.6K. Active users decreased from 16.9K to 10.9K throughout the quarter.

PlaySlime:Slime Simulator Game maintained relatively stable revenue, around $4.4K at the start, decreasing to $3.5K by the end of March. Downloads began at 4.5K and dropped to 588. Active users saw a slow decline from 28.1K to 24.3K.

Bruno - My Talking Slime Pet showed a steady revenue pattern, ending the quarter at $127. Downloads ranged from a low of 391 to a high of 1.8K. Active users remained fairly stable, starting at 11K and ending at 11.1K.

Super Big Slime: Black Hole 3D had minimal revenue, with peaks at $22. Downloads started at 1.6K and ended at 301. Active users showed an increase towards the end, moving from 7.9K to 4.3K.

My Talking Slimy: Slime Cat 3D from Pixeland LLC saw a steady revenue stream, fluctuating between $196 and $320. Downloads were modest, peaking at 451. Active users remained consistent, with a slight drop from 1.1K to 1K.

These insights, sourced from Sensor Tower, highlight the dynamic nature of app performance in the region. For more detailed analytics, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2025